Trent Correy is an animator at Walt Disney Animation Studios and has a decade of experience working in the animation industry.
Born in Ottawa, Canada, Mr. Correy attended Algonquin College to study as a traditional animator. Since then he has worked as an animator, story artist, designer and director in the television, commercial and feature animated film industry. In 2012 Mr. Correy got his dream job at Disney Animation as an animator in their training program and moved to California. After training and having worked on such films as “Frozen”, “Big Hero 6”, “Zootopia” and “Moana”, Trent is now a supervising animator on the much anticipated film “Frozen 2”.
Path to Disney
Presentation on Tuesday at 11:00.
Disney Animator Trent Correy brings you along on his journey through the animation industry! Everything from attending College for 2D Animation, to being a self taught CG Animator and working in T.V, Commercial and Feature Animation! In this lecture you’ll hear about the ups and downs, the importance of setting goals and being self discipline…and how FUN it is to make cartoons for a living!
Presenter: Trent Correy
Observation for Animation
Presentation on Wednesday at 12:45.
Come and join Trent Correy as he talks about his love for gesture drawing and caricatures! In this workshop he’ll go through his drawing process and talk about the importance of observation for animation. Bring your sketch books and come do some silly drawings!
Presenter: Trent Correy
Chris Cook is currently working for Framestore in London as one of their lead modellers in the film department. He is responsible for creating render level assets for use in client’s films. His credits include Guardians of the Galaxy 2, Beauty and The Beast and Thor: Ragnarok.
As a lead he also works closely with production to help manage artist schedules and work flow methods to ensure they stay on schedule, and then review the team’s work before presenting to CG & VFX Supervisors for feedback.
Over the years he has worked as a preVis artist, modeller, environment TD and concept artist. He is a competent scripter fluent in python and MEL and a working knowledge of C#.
With 11 years’ experience in the industry , worked at a number of big VFX studios, Weta Digital, Cinesite, The Senate to name a few. He has worked on films like The Hobbit trilogy, Hunger Games and Dawn of the Planet of the Apes.
Paul is currently working in the Arch Viz sector specializing in photo-real renders, in addition to his studio work, He works part-time at Manchester Metropolitan University as a lecture, and regularly freelances for the Movie and Tv industries.
Paul Greenwood will talk about his career, getting started in the industry and how he helps students at Manchester Metropolitan University [U.K.]
Presenter: Paul Greenwood
In his workshop, Paul will demonstrate tracking in 3de, exporting lens information to Nuke and 3d information to Maya, ready to do paint work in Nuke and Photoshop.
Presenter: Paul Greenwood
María is the CEO & Founder of the video games company Parity that is currently developing a game called, Island of Winds. María is a game industry veteran with over 15 years of experience. She worked at CCP for 12 years and 2 years at Novomatic Lottery Solution before founding her own company.
María has always been fascinated by new technology and anything related to math even though her main interests are dancing and poetry. Game development has helped her to combine all those enjoyable factors on working hours.
Presentation: Game Development: Passion or Processes
Game Development: Passion or Processes
Presentation on Tusday at 14:30.
María is going to talk about her own experience in game development, how difficult it can to be passionate while keeping deadlines. She will also talk about her new company and the long term goal of getting more women into the industry.
Presenter: Maria Gudmundsdottir
Greg is a python based lead character rigger/TD implementing fully scripted rigging workflows across both Maya & Houdini. Creating bipedal and creature puppet rigs and FACS facial rigs for both pre-rendered and realtime formats. Supporting modellers, animators and TD’s with tools. Rigging on commercials, TV shows, rides and VR. Performing CFX shot execution and nCloth simulation. Processing and enabling retargeting of mocap to animation rigs. He is also involved in the recruitment and supervision of the rigging team.
Presentation on Tusday at 12:45 and on Wednesday at 11:00.
Lead Rigger from Framestore, Greg Martin will be coming to present a break down on Black Mirror – USS Callister.
Presenter: Greg Martin
Dan Shor is an Actor, Director and Instructor. He is best known for his work in Tron, Bill and Ted’s Excellent Adventure, Air Force One, and the TV series ”Cagney and Lacey”. Dan is also the recipient of a Peoples Choice Acting Award for his work in the mini-series ”The Blue and The Gray”. As a Stage Director, his productions garnered more than 30 Los Angeles theater awards. Dan’s workshops are invaluable for actors and directors, alike.
Presentation: Acting for Directors: The Actor’s Language
Acting for Directors: The Actor’s Language
Workshop on Tuesday at 14:30 and Wednesday at 12:45.
Inspiring and capturing a transcendently truthful performance is the Director’s main concern while filming, and to accomplish this, it is imperative to know the language of acting to effectively communicate with the film’s most valuable asset, the cast. In this workshop, Dan explains how to achieve effective artistic communication between actors and directors.
Presenter: Dan Shor
Dino Dini is a veteran game developer and the creator of the Kick Off series of football games, released back in 1989, released on Amiga and Atari ST. Dini followed it with Player Manager and Kick Off 2. Goal! (also known as Dino Dini’s Soccer) was then released after he left Anco and moved to Virgin games in 1993. In 1996, Dini moved to the United States to work as Project Director for the Z-axis football game Three Lions. It was released in 1998. He has also worked as a lecturer for the International Game Architecture and Design programme at NHTV Breda University of Applied Sciences in the Netherlands, teaching game programming. He has e long experience within the industry, both on successful and unsuccessful game dev project and has also done several talks as guest speaker in various game dev conferences and in addition to mentoring within various study programs.
Presentation: Game Balancing Description
Game Balancing Description
Presentation on Wednesday at 14:45.
It can be argued that all video games should be about finding the fun within an interactive simulation. This means adjusting various parameters with the aim of making the game as fun as possible. There are a huge number of such parameters, involving camera, scale, movement, timing, economy, reward, punishment and difficulty. Searching all possible combinations for the best solution is simply not possible. So how can we find the fun in a game we are developing?
Presenter: Dino Dini
Fraser MacLean has worked for Walt Disney Animation Studios, Passion Pictures, Cambridge Animation Systems, and Telemagination, on such films as Space Jam and Tarzan. His ground-breaking book, “Setting The Scene” was short-listed for the 2012 Kraszna-Kraus Moving Image Book Award and has been described by Paul Bradshaw of Total Film as, “…a museum, a film school and an art gallery, all in one”.
Presentation: Three animated films that changed my life
Three animated films that changed my life
Presentation on Tuesday at 15:15.
Fraser MacLean will do a 3 X 15 min: 15 minutes each on 3 animated films that changed his life – and why.
Presenter: Fraser MacLean
Katie Hearsey is one of the participants of the upcoming Channel 4 [UK] reality programme, ‘Paradise Head Hunters’. She will be at &Action to tell us all about her experience of being a part of a big reality show.
Thomas Beswick is a Game Designer & Developer, after receiving a BA of Game Design and BA of 3D and Animation both from Hedmark University College, he founded his own company Dark Codex Studios. After a couple of years, he started work at Funcom, followed by KreativeSpill and now Megapop Games. In addition to Megapop, Thomas also works as a teacher at Westerdals School of Arts, Communication and Technology, as a programming teacher for the design course. Thanks to his background, education and work experience, Thomas knows a bit about everything when it comes to making games.
Torstein Langeland is the CEO of Klipp & Lim, a Trondheim based creative agency and production company. He will give an introduction to the regional animation industry, trends, growth ambitions and opportunities for students and graduates. The keynote is relevant for students, university staff and management, as well as national and international guests and speakers.
Together with Torstein we will meet Lars Hegdal. Lars is an animation director at Klipp & Lim, and is a well known figure on the Norwegian animation scene. He will give an introduction to his and Klipp & Lim’s approach to creative development, drawing on examples from both commissioned films and international TV-series projects.
Creative Industry Workshop
How can we work to make the Creative Technology Industry more sustainable? Game developer veteran, Dino Dini will give a short intro to the topic, followed up by short presentations from representatives working with different funding mechanisms. The workshop will then focus on how the industry, especially smaller creative tech companies / Indy companies can work closer together on ideas and projects – to increase their possibilities of getting funding from both national and international funding institutions and discuss how one also could make bigger investors and publishers interested in funding creative tech projects.
Q&A Alumni Film & TV
Anders Bjørgan – Camera and Grip in TV productions. Lot of experience since graduation.
Julie Barstrand – Project Coordinator at Film in Norway. Worked with TV-series and Film productions.
Lars Kristian Mathisen – Light Designer for DDE, Astrid S, Alan Walker etc…
Kim Jørgen Vang – Multicam in national sport productions and events.
The participants will give a short presentation of their work before you can ask them questions on how they got into Industry.
Trent Correy, Walt Disney Animation
Elisabeth Aalmo, Creative Europe – MEDIA Desk Norway
Line Halvorsen, Mid Nordic Film Export
Fraser MacLean, The Animation Centrifuge
Håvard Sørli, Nord University
Moderator: Torstein Langeland, Klipp & Lim.
In this Q&A we will focus on developing the Animation Industry in Norway and possibilities for cooperation with other Animation Companies in Europe.
Digital Sculpting Demo
A member of NORD faculty will be doing a live demonstration on digital sculpting in zBrush.
Demonstration on Tuesday at 13:30.